Note to Linden Lab and the support staff:
The forums are producing frequent 503 Service Unavailable errors.
The problem is NOT FIXED as of 1-31-2008 2:58 SLT.
Please fix the problem, and please also do not make statements suggesting the problem is fixed.
Blogged with the Flock Browser
Thursday, January 31, 2008
Monday, January 21, 2008
The Hipihi company gives its users the finger.
The Hipihi company has given its users the finger. To be more accurate, it's given each of them ten fingers.
The fingers the users have received are attachment points, parts of the avatar body to which a virtual world object can be attached, or in Hipihi-English parlance, mounted.
The Hipihi company has not only given it's users ten fingers, it's also given them upper arms, elbows, forearms, wrists, and hands, and a bunch more attachment points on other body parts.
Hipihi now has the capacity for user created textures for objects like houses and furniture, user created textures for clothing, user created objects made from parametric prims, user modifiable pre-made objects, and user created custom animations. The custom textured, custom made objects can be attached to the avatars to create object-style costume pieces for humanoid avatars, like helmets and armor, or to create robots, animals, cartoon characters, etc.
With each finger having one attachment point, I bet users won't take too long to start asking for separate attachment points for each joint. That's just the way users are, eh?
Here I am with a few objects attached to upper arm, forearm, and skull.
The fingers the users have received are attachment points, parts of the avatar body to which a virtual world object can be attached, or in Hipihi-English parlance, mounted.
The Hipihi company has not only given it's users ten fingers, it's also given them upper arms, elbows, forearms, wrists, and hands, and a bunch more attachment points on other body parts.
Hipihi now has the capacity for user created textures for objects like houses and furniture, user created textures for clothing, user created objects made from parametric prims, user modifiable pre-made objects, and user created custom animations. The custom textured, custom made objects can be attached to the avatars to create object-style costume pieces for humanoid avatars, like helmets and armor, or to create robots, animals, cartoon characters, etc.
With each finger having one attachment point, I bet users won't take too long to start asking for separate attachment points for each joint. That's just the way users are, eh?
Here I am with a few objects attached to upper arm, forearm, and skull.
Blogged with Flock
Saturday, January 19, 2008
How do I get this box off my head? Avatar attachments come to Hiphi.
Mentor, help me, I've got a box on my head and I can't get it off.
I'm not joking, the detach command may be in Chinese, I may need a mentor. Or a surgeon.
I'm not joking, the detach command may be in Chinese, I may need a mentor. Or a surgeon.
Blogged with Flock
Labels:
attachments,
avatars,
box,
head,
hipihi,
Second Life,
SuezanneC Baskerville,
SuezanneCB,
virtual worlds,
virtualworld
Thursday, January 17, 2008
Flock support forums are not posting?
Looks to me like the Flock browser's support forum's posts aren't getting posted.
It's a "moderator approval before the post is shown" sort of forum.
Is the moderator on vacation?
It's not very social behavior for a social browser to exhibit.
It's a "moderator approval before the post is shown" sort of forum.
Is the moderator on vacation?
It's not very social behavior for a social browser to exhibit.
Blogged with Flock
Monday, January 14, 2008
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