Note to Linden Lab and the support staff:
The forums are producing frequent 503 Service Unavailable errors.
The problem is NOT FIXED as of 1-31-2008 2:58 SLT.
Please fix the problem, and please also do not make statements suggesting the problem is fixed.
Blogged with the Flock Browser
Thursday, January 31, 2008
Monday, January 21, 2008
The Hipihi company gives its users the finger.
The Hipihi company has given its users the finger. To be more accurate, it's given each of them ten fingers.
The fingers the users have received are attachment points, parts of the avatar body to which a virtual world object can be attached, or in Hipihi-English parlance, mounted.

The Hipihi company has not only given it's users ten fingers, it's also given them upper arms, elbows, forearms, wrists, and hands, and a bunch more attachment points on other body parts.
Hipihi now has the capacity for user created textures for objects like houses and furniture, user created textures for clothing, user created objects made from parametric prims, user modifiable pre-made objects, and user created custom animations. The custom textured, custom made objects can be attached to the avatars to create object-style costume pieces for humanoid avatars, like helmets and armor, or to create robots, animals, cartoon characters, etc.
With each finger having one attachment point, I bet users won't take too long to start asking for separate attachment points for each joint. That's just the way users are, eh?

Here I am with a few objects attached to upper arm, forearm, and skull.
The fingers the users have received are attachment points, parts of the avatar body to which a virtual world object can be attached, or in Hipihi-English parlance, mounted.
The Hipihi company has not only given it's users ten fingers, it's also given them upper arms, elbows, forearms, wrists, and hands, and a bunch more attachment points on other body parts.
Hipihi now has the capacity for user created textures for objects like houses and furniture, user created textures for clothing, user created objects made from parametric prims, user modifiable pre-made objects, and user created custom animations. The custom textured, custom made objects can be attached to the avatars to create object-style costume pieces for humanoid avatars, like helmets and armor, or to create robots, animals, cartoon characters, etc.
With each finger having one attachment point, I bet users won't take too long to start asking for separate attachment points for each joint. That's just the way users are, eh?
Here I am with a few objects attached to upper arm, forearm, and skull.
Blogged with Flock
Saturday, January 19, 2008
How do I get this box off my head? Avatar attachments come to Hiphi.
Mentor, help me, I've got a box on my head and I can't get it off.

I'm not joking, the detach command may be in Chinese, I may need a mentor. Or a surgeon.
I'm not joking, the detach command may be in Chinese, I may need a mentor. Or a surgeon.
Blogged with Flock
Labels:
attachments,
avatars,
box,
head,
hipihi,
Second Life,
SuezanneC Baskerville,
SuezanneCB,
virtual worlds,
virtualworld
Thursday, January 17, 2008
Flock support forums are not posting?
Looks to me like the Flock browser's support forum's posts aren't getting posted.
It's a "moderator approval before the post is shown" sort of forum.
Is the moderator on vacation?
It's not very social behavior for a social browser to exhibit.
It's a "moderator approval before the post is shown" sort of forum.
Is the moderator on vacation?
It's not very social behavior for a social browser to exhibit.
Blogged with Flock
Monday, January 14, 2008
Sunday, December 23, 2007
Playdo - Merry Christmas from SuezanneC Baskerville - from Playdo Spineworld
Playdo - Merry Christmas from SuezanneC Baskerville - from Playdo Spineworld, originally uploaded by SuezanneC Baskerville.
Playdo - Merry Christmas from SuezanneC Baskerville - from Playdo Spineworld
I just started using Flickr instead of Photobucket lately, and this is my first blog post from Flickr to my Blogger blog instead of my Wordpress.com blog.
Playdo looks to me like it would be for kids but the chat suggests to me that's it's more like a dating chatroom.
Friday, October 19, 2007
Second Life: What good is the big grid?
With teleporting to keep you from having to traverse the simulated space in Second Life, and a new presumably far more effective Google powered search system to make it possible to find things without needing to look at a map or learn where things are by flying around, and it being impossible to simulate traveling inworld from one land body to another, just what is the purpose of having one grid for Second Life at all? You can't travel all across the grid, any significant travel occurs via teleporting, you can't even see all the sims on the map at one time, much less paddle your simulated canoe from one continent to another, so what's the point of having all the simulations be said to be in one big rectangular simulation?
Blogged with Flock
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