The Lego Universe MMO looks like it would be fun.
Does a building game like this have any particular special appeal to those who like the Second Life virtual world?
Are there any techniques for rendering a changing world with user generated content used in Lego Universe that would be useful in Second Life?
Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts
Wednesday, March 10, 2010
Saturday, March 15, 2008
Fixing Fouled Up Favicons in Flock?
The favicons for SecondLife.com sites has gotten screwed up in Flock on my system.
The tabs for secondlife.com sites were tending to display some orange and black icon I don't recognize.
With a few minutes of my attention I've managed to get it screwed up even worse that before.
Now there's a whole bunch of sites showing the default favicon.
Doing About:Config and turning browser site icons off and back on doesn't fixing it.
Deleting a bookmark for the site and reinstalling it doesn't work.
I tried adding a Firefox extension that let's you change favicons for bookmarks but I don't necessarily have the favicons and the problem isn't just or primarily with favicons for bookmarks, it's the favicons for the tabs also.
The tabs for secondlife.com sites were tending to display some orange and black icon I don't recognize.
With a few minutes of my attention I've managed to get it screwed up even worse that before.
Now there's a whole bunch of sites showing the default favicon.
Doing About:Config and turning browser site icons off and back on doesn't fixing it.
Deleting a bookmark for the site and reinstalling it doesn't work.
I tried adding a Firefox extension that let's you change favicons for bookmarks but I don't necessarily have the favicons and the problem isn't just or primarily with favicons for bookmarks, it's the favicons for the tabs also.
Blogged with the Flock Browser
Labels:
flavicons,
Flock,
hipihi,
Second Life,
Sue Baskerville,
SuezanneC Baskerville,
SuezanneCB
Saturday, January 19, 2008
How do I get this box off my head? Avatar attachments come to Hiphi.
Mentor, help me, I've got a box on my head and I can't get it off.

I'm not joking, the detach command may be in Chinese, I may need a mentor. Or a surgeon.
I'm not joking, the detach command may be in Chinese, I may need a mentor. Or a surgeon.
Blogged with Flock
Labels:
attachments,
avatars,
box,
head,
hipihi,
Second Life,
SuezanneC Baskerville,
SuezanneCB,
virtual worlds,
virtualworld
Friday, October 19, 2007
Second Life: What good is the big grid?
With teleporting to keep you from having to traverse the simulated space in Second Life, and a new presumably far more effective Google powered search system to make it possible to find things without needing to look at a map or learn where things are by flying around, and it being impossible to simulate traveling inworld from one land body to another, just what is the purpose of having one grid for Second Life at all? You can't travel all across the grid, any significant travel occurs via teleporting, you can't even see all the sims on the map at one time, much less paddle your simulated canoe from one continent to another, so what's the point of having all the simulations be said to be in one big rectangular simulation?
Blogged with Flock
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